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sorry to necro... how did this help? i still get the same behavior as Update(), it runs if i do stuff like click or move in the editor... private...
:confused: ok nevermind, there was a space to many in the achievement string name! :oops:
hey @SeerSucker69 Thanks for replying. But as you can see in the code snippet i posted, i do exactly the same as in the tutorial. GetStat ->...
hey @ijmmai thanks for the reply. the configuration on the steam page should be fine as they work(ed) for some. I double checked and all setups...
muchos gracias sir, that helps indeed! ;)
this always returns 0 SteamUserStats.GetStat(stateName, out tmp); Code to set and store SteamUserStats.SetStat(stateName, value);...
certainly, where do we find the TimeOut Value?
ok thanks, not super clear, but i guess it's this? Increasing our FixedTimeStep setting to a ridiculous value (something as high as 0.2) helps to...
Is there a way to prevent a disconnect or network shutdown when hooked up to VS for debugging?
Bump...
so it seem that sometimes the crash reports d3d11: EndWrite on null buffer but the crash is just as random as with...
Bump Any pointers as where to start looking?
Hey, we recently updated from 2020.3.36f1 to 2022.2.19f1 because we were forced to by console sdk's. Since the update we seem to be getting...
somehow it's trying to save CallbackArray even though its private... [ATTACH] [ATTACH] [ATTACH] [ATTACH]
getting the following error when trying to save a localized string. SerializationException: Type...
ok found it in the localization sheet!
could it be it was supported in 0.8? Problem is the system was implemented by a different programmer over a year ago, so i'm having trouble to...
i have a pattern "Room {room number}" which keeps throwing the error: ParsingErrors: The format string has 1 issue: '0x20': There are trailing...
yes i deleted all localization related assets and recreated everything from scratch to try and fix the collection table breaking. I guess that was...
Hey Karl, Thanks for the reply. running the analyzer runs no issues, while there obviously are. Will try upgrading to 1.4.3.