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This is cool! You could extend this even slightly to take in a scriptable object with the configuration of different items so you could have...
Hi, I purchased the Core asset and so far it's very promising. Thanks for all your work on it. I'm running into a couple issues and if you could...
Hi I was wondering if your shader is capable of self shadowing and receiving shadows in BIRP. This would likely require the fur render with Cutout...
Thank you for this explanation, I recently went to Unity 2022 with an older Rider version (2020.3) and ran into this. Will upgrade Rider at some...
Probably a silly question, but do I need an AMD GPU for this to work?
This is great news. Thanks for letting us know.
Hey @Visual-Design-Cafe can we get a progress report? There is chatter around the Unity Terrain community that Nature Renderer and Nature Shaders...
Does anyone use the Perspective Correction feature in Nature Shaders 2021? I am finding that it doesn't work right in Unity 2022 and because my...
Can anyone tell me if NR 2021 works out of the box in 2022LTS in the BIRP? I have NR 2020 and it doesn't work in 2022LTS. Waiting on NR 2022 and...
I would also like to read that, if you ever get around to it @berniegp
I'm writing some Job code and want to know how its total execution time compares to the managed/main thread code that I'm replacing. Is it fair to...
Yeah I feel like the only way to really profile Jobs/Burst stuff is to compare timings in release with your own instrumentation. The profiler...
Hi Lars, love your work here. When using Temporal Anti-Aliasing (TAA) and Post Processing Stack v2 on BIRP, the foam on Lux Water has a bug...
Is it possible to ignore a layer during the auto-grounding of fence pieces? I am trying to have a fence go into water and it's sitting on top....
Thanks for this. I took a look and yeah it's a lot for where I'm at currently. I'd love a shader include function for your wind where I could just...
Hi I would like to incorporate wind into a custom shader, a straight vert/frag "shell fur" setup on the built in renderer. I've taken a look at...
So, is there a runtime solution for HDRP prior to v13? This is the kind of thing that should really be backported. Did this ever get bugged?
This one feels like a money faucet though. With 7k employees you'd think they would dedicate someone to running point with new customers instead...
Any movement in this area? Furioos seems to be in a weird R&D state where they will still happily take your money but are doing everything they...
-1 to 1 is super handy for dot product compares ^