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Found an annyoing Problem, too.. I updated my TWC last Day and tried it out again, after i bought it 2015.. As a Feature inclued, you should be...
Since ther´s no answer here.. i fixed the StartPost problem.. and got TWO new ones.. Current Shot: [img] Problem 1: The Scrollview of this...
Hi there.. I´m working on a Mapeditor Extention for Isometric Tiles. But i currently stuck at the ObjectField of the EditorGui (cosmetic problem)...
hi there.. Since a few Days i´ve Problems connecting to the Asset Store. Wether in Unity or via Website, the Store isn´t available. In Unity it...
Servus.. Hab nochma ein paar kleine Fragen ^^ 1.) Ich will ein terrain anhand der worldmap[].maps bools verändern. Allerdings nur, anhand einer...
OK Sry for a Doublepost.. managed to get my working Result with a ScrollView and a Box: if(myTarget.DataPerTilemap.Count > 0){...
And how to draw lines OVERLAYING the texture? :) This is my current approach: if(myTarget.DataPerTilemap.Count > 0){ //Draw the...
What i´m trying to do is: Draw a Texture/Sprite.texture inside the Inspector, within a Box/Area. So i can draw another Area or Lines or Dots, or...
not really working, sincei think GUILayout, EditorGUILayout and GUI Components don´t create Rects that can be received by...
Okay.. i tried with BeginArea. This shows the texture correctly, and allows me to draw lines, Boxes and text above its texture. Current Code...
Pushed this Question to the Answers, hopeing for help there :(
still in Need of this :(
hi there :) So.. i need to create an editor for my Textur Offset, border and slicing. I'm talking about UnityEditor, not ingame. My idea is: Put...
Wohooow!! Working! A bit stress on the gridsystem, but now it's running like a charm! See: [IMG] Thank you guys :) I never had the idea to use...
Woah o.o never thought of such a technic will try that today *wish me luck*
your two links are only tuts for diamond approach, but not for jagged/indent regular grid projection ;) Same for your snipped..
They.. don´t appear as diamonds.. These are Sprites (as mentioned above).. so.. they are DRAWN isometric.. :)
the problem is not to get the world position...that is done and working.. the problem is: how to get the tilemap[y][x] position from the world...
Hi there.. Since over 6 Months i want to create an Isometric Terrain mapper. This is my Current isometric Grid, and how the Tilemap is structured...
Shut up and take my Money!!! :D