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Yes, when I change fps to 30, it works!
I set QualitySettings.vSyncCount = 0; to force no vSync, and set target framerate to 40.Application.targetFrameRate = 40; to save some battery....
Maybe you can change the post a little bit to make it more precise. Thanks!
In IL2CPP Optimizations: Devirtualization, it suggested use sealed keyword to devirtualization and gain performance. But when I checked it on my...
Unity should provide a remote original source of the source code. Otherwise, the upgrade of package cant works fine with customization.