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Hello now i have an error as attached pic and also i want to know what is best way instantiate particle where mouse click position on canvas?...
YES you are right! the problem has solved. Thanks
Hi i.ve tested with two other computer and i got same error with them. the OS is Windowes 10 and 64bit
natcoder is working well in the unity editor or stand alone exe in my computer but when i copy all to other computer i got this error at...
there is easy way to use RVM on unity https://hub.natml.ai/@natsuite/meet-segmentation
Don't you have any plan to add mapping and blending for the actual projector?
New `MattingBase` is of such a very very poor quality that i can't use as attached PIC. It's much better to use Keijiro's NNCam than `MattingBase`...
i have to using args.model_type == 'mattingrefine': to get best qulity of mask but barracuda 2.3.1 version also does not support ScatterElements...
AlexRibard said " we added support for BackgroundMattingv2. It will be present in 2.3.0 It does require you exporting the model with fixed input...
Unity Version 2020.3.0f1 i made a .glb animation at http://monstermash.zone/# and it is working well in blender as attached PIC but it is broken...
I really curious about this subject. have you been try this? and did you get any result as your expected?
ok im waitting...too
Hi is leantouch support for windows 10 multi touch gesture?
Hello A few days ago i downloaded newest version to test and i found some problem with new version when i set depth image as body texture, it is...
i can't set frame rate. new Configuration(640, 480, 30); but always over 60 FPS unity 2018.1 windows 10 stand alone
i bought pro version and it is not working with unity 2018.1 version. if you don't want upgrade any more then plz open source to your buyer to...
Hi i selected several objects by dragging and i want to add some more objects to first selected objects with pressing shift key but i have no...
is this asset working on android too?
Sorry for my english. i have a player that it has a 4 kind of idle animation. one of idle animation is playing by animator trigger parameter...
I,m a newbee to unet so i'm not sure But you need [syncvar]jump