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This is now included in the migration guide for 5.x:...
I've adapted the shader for URP. See attached files (Shader + Inspector). This was made in URP 7.5.1 (2019.4) and might need to be adapted for...
Thank you very much! That is perfect.
This is very useful. Thank you very much for sharing. Have you looked at implementing the same for Android?...
I've modified keop's code to work with TextMeshPro and added functionality to allow text selection if the input field is active: using TMPro;...
Hi, Thanks for this. I've taken it and simplified the fading logic a bit: Shader "Custom/StandardFade" { Properties { _Color...
Thanks for the reply. What is the maximum Content-Length currently supported by UnityWebRequestTexture?
Has this bug been fixed? I can't find the bug report Mephesto_Khaan created. It is still a problem in 2017.4.16f1.