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@PhannGor amazing! Thank you for the response, I'll happily wait for those features and I agree that regex-matching is probably a good place to...
Hi! I just recently bought RainbowHierarchy and it is looking good so far. Though, I was wondering if you are still updating this asset? I would...
Hi, I am trying out the Unity Physics package for the first time to evaluate it and I'm having trouble getting a compound shape to work. Unity...
I'm having the same issue and would really like an option to automatically filter non-printable characters. EDIT: Found a workaround (that works...
Is there a way to make a Rigidbody selectively kinematic/dynamic for different objects? I'd like to have a container object, e.g. a wagon, that...
OS: MacOS Monterey 12.2.1 (on a MacBook) Unity: 2021.1.18f1 URP: 11.0.0 This is the weirdest, most circumstantial thing I've seen in a while. The...
Could this be related to this other thread? Thread: https://forum.unity.com/threads/malware-in-unity-hub-3-1-0-with-love-from-america-txt.1253856/...
This happened to me as well. From what I can piece together, it seems like it comes from this NPM package:...
If they are not in a prefab then they are usually quite similar to your example. If they are in a prefab in a scene, they usually take a shape...
I made you a quick repro project: https://drive.google.com/drive/folders/1oU39w242azs9Jr8w0nhjpqSOGXHhf6Xh?usp=sharing The link to the GDrive...
Hi! Damn, sorry, forgot all the important info. Cinemachine: Version 2.7.9 Unity: 2021.1.18f1 OS: macOS 11.6 & Windows 10 (happens on both)
Hi I'm using Cinemachine in a project and I'm constantly getting changes in my version control about transforms of virtual cameras that have...
The link to this image expired, do you perchance still have this screenshot somewhere?
Is there any update on this?
Hi, thank you for the update, especially for the support for new input systems. One thing that is not immediately clear to me from the docs of...
Thank you, I'll try that setup for now and try to build the inertia and dampening on top of that.
Thanks for your response, I'll try to clarify. In our current prototype we have all the different areas as separate static screens in separate...
Hi all, I have a 2D project I'm working on and I'm trying to create a setup like the one I illustrated below. End Goal I have a scrolling Main...
That's already very useful to know, thank you.
Hi all, In my project I have a multi-entity object that needs to check for changes in its many dependencies. I know that I probably need to...