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This is due to unity's logic of referencing mesh data in scene. You can use the following script to save meshes to a separate asset, which should...
Bump.
I updated the names in the files and they compile now.
Sorry I just read that you have fixed it in p8 patch release. However, I have updated the package and I am still seeing the error. I am using the...
Hi, with the Unity 2021.3.32 update the package has been broken. Shader error in 'HDRP/RealToon/Version 5/Default': use of undeclared identifier...
[IMG] [MEDIA] Are you tired of wrestling with complex mesh decomposition for your dynamic rigid bodies in Unity? Look no further! We're thrilled...
I think the post processing motion blur in HDRP looks worse than that in BiRP + PPv2, while accumulation requires lots of rendering time. Times...
I am not producing games with HDRP, but instead CG animation. I think unity have been marketing HDRP for films and CG animations too. In these...
The crash log is attached, and the minimal repro is here: https://d.skis.ltd/hdrp-bug.zip (idk why it is too large to attach directly in unity...
I have always been annoyed by this problem in DX12 where everything can jump. (e.g, game view may appear, stretched, in the inspector window;...
Sorry if this has been answered somewhere else, but I didn't find the information. Metallic and Smoothness are easy to understand. What about AO...
I wasn't using light layers before this problem. Now I used light layers to work around it -- I excluded the fill light from RealToon characters...
Sorry as I did not notice the licensing problem. I have edited the post and removed the attachment.
Hi rooose, I think I am already using 4.0.0 preview 2, and accumulation is not available in timeline.
Hi, Here is a minimal reproducer, project Assets, Packages and Settings in bug-repro-realtoon-lighting.zip. The video is in the zip named by...
AMB and MBPP are different ways to approximate the integral of light intensity among the motion path, one by sampling and one by linear...
I found the problem is that RealToon only considers 1 directional light for lighting. And the one RealToon picks is not necessarily the brightest,...
Bug - Poor timeline sync with non-timeline-clip recorder - Unity Forum
Poor timeline sync with non-timeline-clip recorder, especially when using DSP Clock time source. [ATTACH] This is the testing setup: A cube pops...
[ATTACH] In case that is not clear, I crushed MBPP intensity to 20. Anyways, the render around the edges of the left cube frame is looking a bit...