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Thre is nothing already implemented for it, sorry. But I think it's possiblem adpating for the new controller
yes, just turn off Yes, you can set both values to Infinity: [ATTACH] or remove this part of code: [ATTACH]
I answered your e-mail
Hello. Sorry for my absence. To work with Shooter System, you need to use the old version of Climbing System. Unfortunately I could not finish...
Thank you for noticing it. I will check it out and fix it.
In the tutorial I show how to allow jumping without find another ledge: [MEDIA]
Now you don't need to build character. You simply change the model. It's good if youw ant to use multiple models with the same prefab. Here is how...
Yes! Both work together. Climbing System already has TPS in it.
Both have its own advantages and disadvantages. Character Controller for example has better ground detection and slope settings, but you need to...
Hello guys! New Climbing System is now available. I recommend to test it in a new fresh project or backup your project before update it. Here are...
Hello. I'm in the proccess of making tutorials and promo stuffs, like videos and art. I hope to submit this update in this week.
There is an option to not use button to drop. And in locomotion you can change if you want to run pressing shift or walk. You can set this in...
You can drop holding SHIFT. Character will walk and drop. About jumping from ladder to a ledge, I didn't make it yet. I need to think how to do...
Hello everyone! I made a new demo version with all other climbing situations:...
It happens because the criteria to choose ledge is the fartest one in the best direction of input. The problem to use cursor is that if you want...
Hello everyone I made a demo scene to play with new Climbing System. If you want to try it, you can play here:...
Hello. I've finished an update for Third Person System and now I'm working to climbing update. But before climbing be released, I would like to...
Hello. I'm actually developing a new update for Climbing System. This update will change dependencies between abilities, and will be easier to...
Some news! I got hanging situations for free flow climbing too: [MEDIA]
Better camera control, decoupling some dependencies to make integrations easier for other costumers that use other controllers. I would like to...