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A serialized array of virtual cams would impose certain limits around interfaces & polymorphism that I tend to avoid in my own programming...
My current production involves creating arbitrary numbers of 'virtual environments', basically little prefab boxes, that wind up drawing into...
I'm noticing an interesting behaviour during which a particular static variable in ECS (0.8.0-preview.8) is storing one BaseSystem lamba from the...
It seems to me that when these experimental options are turned on, and Addressables thus avoids 're-initializing' itself on playmode changes, it...
Hey folks! Our project makes use of a library called UniRx (and its sister library UniTask) to do various kinds of asynchronous work. This week I...
Issue tracker link!...
This is good news! When we talk about 'releases', are we talking about e.g. 2019.3.x, or about an update to the Addressables package, or BOTH?...
I have submitted a bug report! Case 1199672 We are using PlasticSCM for version control, but I found that I was able to reproduce the issue...
I've been noticing this error get spammed into upm.log, though I'm not very sure it's related:
I've encountered it across a few versions, but at the moment we're on 2019.3.0b8, and Addressables is rolled up to 1.3.8. I have been whittling...
Hello! I've been attempting to make use of the Addressables system, but one problem my team keeps running into is that often upon swapping...
Well, even if I AM using just one world, I'd need to break those entities into multiple 'game boards' and write procedures for cloning one of them...
So, what I'm attempting to do with the ECS is use a 'multiple worlds' approach, where each World represents one 'puzzle game state'! Generally I...