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If it doesn't contribute to the final output, the compiler will optimizes the base_texture and won't report that it's used.
I don't see anything actually using base_texture in the code you pasted. Only the sampler.
The error says it's not complaining about the normal map - the resulting shader doesn't seem to use something that's called "base_texture"
Yes.
I don't have an answer for this. Maybe nobody thought about it. Maybe it's lower priority than other things. AFAIK it's not exposed in any way....
Hi! Please keep in mind that arrays in CBuffers are not necessarily tightly packed on all platforms. The only way to ensure the data is correct is...
Unity doesn't support mesh shaders at the moment.
The API is not particularly new, it's been there for a while, and it's still experimental. Likely it simply got deprioritised at some point....
Oh, indeed. Sorry for the confusion. Can you please file a bug report so that we could take a look? Thanks!
@dynamicvoltagegames each occurrence of this is potentially a separate bug, unfortunately. We plan to improve the error message to be more...
Hi! It's a bug. Please make a bug report so that we can fix it. Thank you!
This is a message from the GPU driver. If it happens on random shaders, there may be a problem with the device you have.
Oh, 2021.3.0f1. Did you try the latest patch? This one is almost two years old.
You check the manual for the given version. You can find two links in one of the answers to this post leading to 2020.3 and 2021.3 docs. When you...
If you enable Auto Graphics API, the manually selected APIs in the list are ignored.
Shader.SetGlobalVectorArray has three parameters - what's the value for count?
We'll review the resolution of this issue - it's exactly the one you have here.
Let me check with some folks :) I'll get back to you.
Interestingly, it looks like it does more on the CPU. Can you please check if it's the same issue in the built player? If it is, I would suggest...
It's highly likely your script or shader is doing something incorrectly. Can you post the code for both?