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Hey there! We are Mad About Pandas, an award-winning Berlin-based game dev studio. We are looking for a 3D Animator, based in Europe and who works...
Hi Samuel, I just bought the asset and it works well. My comments One thing is that you cannot zoom close enough into the graph with the mouse...
Anyone?
Regarding the CODESIGNING, Code 0x1 crash. We had the same crash when trying to make an app that uses the iCloud Key Value Stoarge. But the...
Hi, What is the fastest way to load 1,000,000 times the position x, y, z ? What is the best way to compress the data? The positions are all...
Hello, We are developing a game for many platforms. The weakest supported device is iPhone 6 and old AppleTV and the device with the best...
This is the current version of my shader. Instead of a shadow pass rendering the tree mesh again I place one quad with a tree shaped texture on it...
Just a quick add on question, after conversing with a dev, would it be possible for you to provide code so that we could call whatever the...
Hi Raoul, thanks for your quick answer! That was my initial thought too. After your post I just finalized the roadnetwork (which appropriately...
Hi Raoul, first of all thanks for this great asset! While I really love working with Easyroads, I am currently facing one issue: The general...
Hello, When I click on the game object with the Road Network component in the hierarchy, the inspector opens ER Modular Base with a custom editor...
I would like to make a prefab from the game object "Road Network", because several people work on the scene and it needs to be reverted from time...
Same problem here. I have a copy of each project for each platform because the platform switch takes so long and I can working while I do a build...
Hi, Thanks for the answer. I tried your demo scenes. The standard shader is supported, we use it in other projects. It looks like the hardware is...
Hello Arkhivrag, Your asset works well. We too need grass conversion, this stops us from using it. Sure there will be many thousands of objects...
For you interest I tried to do a build with Nintendo SDK 5.3.0 and Unity 2018.3.0f2 and got the following errors: 1. Shader error in...
Thanks for the answers! I will post some screenshots when it is done.
Hello, I am doing a game where the camera in inside the car and want to calculate global illumination. For now realtime lightning is active and...
Hey bgolus, That line was the key! Thanks! Most of the calculation is intentionally in the vertex shader. It think it matches the wanted look...
My shader is kind of working in general but not from all view directions. I would also be happy to use a third-party shader. I already tried and...