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Thank you for your interest. You can already synchronize objects without any coding by using high level components such as NetworkTransform which...
Version 1.7 released. With the new lag simulator found in the NetworkHost inspector, you can simulate latency and dropped packets to test how...
[MEDIA] Here is a video showcasing interpolation, rollback mechanisms and lag simulator. Version 1.7 with these features should be published in a...
Version 1.6 released. Low Level Transport remains mostly the same with the biggest improvement being the calculation of timestamps of timed...
You can have as many connections as your machine can handle. The Low Level Transport has been tested to work with over 10k encrypted connections...
There are several features planned, and one of them is indeed WebGL support. It's still a while until it gets added, but once it does, Low Level...
Version 1.5 released. Stability improvements and bug fixes. Arena example now uses Component System with a few physics objects players can kick...
Yes, you can build and run your own servers. There is no distinction between servers and clients within the netcode itself, you can do anything...
[MEDIA] (Asset Store) (Documentation) (Discord) (Email) About Super Netcode is an easy-to-use networking solution for Unity for programmers and...
I'm having an issue, some please help? When I create "islands" on my object, it knows to separate the windows from my structure, but the windows...