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This app was finally completed in GearVR instead of HoloLens since I could not find any windows BLE plugins The phone sending out position values...
Thank you, Even though I'm kind of done with the project. I will still go through this
You could have a state called ENTER_ENGAGING. Increment your variable there and move your enemy to ENGAGING after that. Just an idea....
Is this something you are looking for ? https://docs.unity3d.com/560/Documentation/Manual/editor-EditorWindows.html
Static variables are used when only one copy of the variable is required, so it basically uses only one memory allocation.
Simpler than I thought it would be. Thank you Wesley.
Hi, How can i upload a local build to HoloLens without Visual studio. I have gotten to a point where I have created an app package in Visual...
Thank you Hodgson, This seems interesting, ill have a look and update my work
Hi Unity_Wesley, Thanks for the reply. But I am not sure if you understood my scenario properly, Ill try explaining it below. I want to have two...
Hi, Is there a way for the Unity3d HoloLens app to communicate and get position data from a android BLE phone sending out position values ?...
Are there any BLE plugins for windows that works on a HoloLens app made in Unity3D
Hi, I am currently working on a Unity3D application for HoloLens in Unity 5.4.0b22 I want this application on HoloLens to connect and get some...
Its kinda too big to explain. But this video should cover everything for a 2D char animation...
Can you explain a bit.. I am not getting what you just said.
Singleton is the way to go.. Create a single instance for your world class private static World mInstance = null; public static World...
Check if a audio source is attached to the door gameobject that is being collided
You can declare public Player _Player; in your StateMachine class and assign a public reference of the Player gameobject in the inspector of...
Hey Igor, I have no practical knowledge of how deltaTime and fixedDeltaTime work.. I once faced a similar issue in another background scrolling...
Hey Igor Fil, To stop jitter.. change the below two in parallax2.cs 1) FixedUpdate() to Update() 2) var posChange = Vector3.left *...
Hey Reightro, Setting to null is perfectly fine. But if you want a better way, try to save the initial parent transform into a temp variable...