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Hi all, Recently I've been getting the following artifacts in my scene view. Can be reproduced simply by starting a new URP project. Turning HDR...
We're using prefabs extensively in a system for procedural generation; this means basic assets are first created as prefabs, those are nested...
http://www.godotengine.org/wp/features/ Godot Engine for example features the nested scenes. We're doing a lot of procedural generation and this...
Hi HemiMG, We've just purchased your asset as it's the only compatible fur shader for Unity 5; currently the shader multiplies the Skin Texture...
If you need help setting up shop shoot me a message. A
http://www.sublimetext.com/ Never looked back. A
Hey Jonny, Not sure if you got the message I sent, the test scene I'm talking about can be found here in case you'd still like to help:...
Hi RedDotGames, We're currently also switching to Unity 5 and using the Shell Fur Shader layered on top of the Standard shader. Would you be able...
Hi Everyone, I'm in the process of transfering the project I'm working on to Unity5; I wrote a custom splat shader for our procedural game which...
Hey Jonny thank you for taking the time to help out, I've prepared a scene showing the issue which I'll send you by PM! Cheers, Alex
I am running into the same issues trying to rewrite a shader I've written for Unity 4, blending seems broken. We wanted a splatmap shader that...
Yeah I'm totally interested in Kragh's solution here. Various other engines use a similar solution; in my opinion this pretty much solves a lot of...
Hey MABManZ, I wrote the shader for the new Unity 2D Sprites; it's not intended to be used on other objects due to how Unity's new sprite system...
In case anyone's looking to do the good old alpha healthbar trick with the new sprite system, I've whipped this one up quickly. The alpha channel...