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The new policy seems reasonable to me. Thanks for the changes. I might still not use Unity for my upcoming projects (because I realized how...
2 hours later : OK, they don't know what they are doing... Now they magically (and legally) receive "end-player information"? The spirit has...
This is very bad. If my game ever meet the threshold, I'll spend all my free time to change the engine. And if I ever start a new game, I'll never...
Same problem with Localization framework using Addressables InvalidCastException: Unable to cast object of type 'SceneProvider' to type...
Yes, it is an official package, as far as I know. They have a dedicated forum: https://forum.unity.com/forums/unity-remote-config.371/ And here...
Sorry but I can't submit my main project, and I cannot reproduce the problem on a simple sample project. There might be a conflict with another...
Hi, I also have the same problem when building for iOS on my computer (Unity 2019.4.1): Fatal error in Unity CIL Linker System.ArgumentException:...
Hi, regarding this problem, I found what causes it. The translation tables (myTable_en.asset) can contain some ids that are not in the main table...
For those looking for an answer, it is not possible (yet) to change the volume.
Hi, How can we reduce the audio volume of the ads? (I don't want to fully mute them) Watching the test ad on iOS, it appears that the audio...
From what I experienced, it seems that a possible workaround is to manually trigger another download if the first one failed. Another workaround...
Thanks, Yes, I think the defaults are OK for me (I can avoid using the SmartFormat). Fortunately, it seems that even some added locales/tables...
Thank you. Here it is Case 1246391 :) For information, I could not reproduce a problem on a clean new project. So I stripped down my project, and...
Hi, When running my app on iOS with Localization 0.6.1, I get those 2 messages displayed in the console : Initialize engine version: 2019.3.13f1...
Thank you all for the workaround, I was also having the problem moving from 2019.3.11f1 to 2019.3.12f1
To my understanding, in their UI, "Default Build Script" is the new "Build Player Content"
@TreyK-47 any information about that topic ? I still need to know the official/best way to handle new addressables builds when I am forced to...
Done : Case 1243297
Thanks. Unity 2019.3.10f Addressables 1.8.3 (and older versions)
Hi, I have an object using an unlit/texture material. In my code, after some time, i dynamically change the material of my object to a standard...