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Need to change Unity Cinemachine values and properties real-time through code? In this video I go over the Virtual and FreeLook cameras, changing...
I made a video going over the project and scripts in-depth and suggesting some improvements if that's helpful to anyone: [MEDIA]
Thanks! Just responded, here's a copy: I'm able to use a PlayerInput component and an On-Screen joystick when the PlayerInput action asset is...
I'm able to use a PlayerInput component and an On-Screen joystick when the PlayerInput action asset is different than the one the EventSystem...
No I didn't unfortunately for this case, but you can use the EnhancedTouch API as a workaround to get the position [MEDIA]
I put the menu/multiplayer event system in the same prefab that is being instantiated with the Player Input Manager, however I haven't figured out...
Awesome thanks!
Hi y'all I've made two tutorials on Touch with the input system, hope you enjoy! [MEDIA] [MEDIA]
I have these actions, mainly the primary touch position and contact [ATTACH] Code: private void Start() { // Subscribe to input...
I have a video on mobile joystick control w/ new input system if that helps [MEDIA]