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@reuno > Thank you for the quick reply. I've just sent you a message through the contact section on your site. Let me know if I can send you...
Hi everyone! Question, has anyone faced something like this? I had just bought the asset, to do some experiments, and I am facing this problem...
Nice! I was looking into the original class, and yes, I've put a comment stating that a dictionary would be the way to go. One of those refactors...
The RayWenderlich post, which for some reason I forgot to put above, is https://www.raywenderlich.com/136091/object-pooling-unity
Well, I found a different use for the GetInstanceID method. I needed a dynamic object pooler that can be created from a prefab, in a simple way,...
I do think that this kind of mods can be done easily, which is one of the strong points of this asset: is easily configurable But here is where...
I agree to this Yes, I was referring to the fact that the profiler states that those late updates have overkill methods being executed, but...
Hi! I think this asset is very, very good. I am a buyer of the Mobile version of this one :...
Hi! I think this asset is very, very good. But (there is always a but) It is labeled as a "mobile" asset, but it seems to be very poorly...
@jimver04 Thank you for this. That IS the effective way of solving this issue when you can't update your unity version in large projects that...
Hi to all! I just recently discovered this awesome asset, and i'm amazed that this has been pulled off (from what i've seen on the videos) just...
Thanks for the reply, the problem is I set it as "consumable": private static string idAndroidTest = "android.test.purchased"; // And then:...
Hi! I am having a similar problem, the in-app purchase works fine in editor and it works fine the first time I try it in an android mobile device....
Another question: are there any planned updates now that Unity4 is live? Thanks for the great work!
Hi Andorov!! Excellent work with this framework!! i´m learning how to use it, but i need to program a "Teleport" hability. this hability will...