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@Bonozo-com thanks for sharing this great script fix/update! Can you help us perform a search to retrieve the trending Twitter hashtags please?
After some support from Google, they explained that there is a minimum threshold of player data that needs to be reached before you start to see...
No one has any thoughts on why the Google Play achievements save for the player but no stats are in the Developer Console?
The latest version of The Wizards of Kelarek is out! Buy health and mana potions in the Temple of Magery! Complete over 30 different...
I have integrated the Google Play Games plugin (https://github.com/playgameservices/play-games-plugin-for-unity) successfully and my players are...
Newest release has combined weapon/armor shoppe and a rare/unique magical items shoppe. Grenard's Blades & Armor features different armor for...
Thanks for the kind words. I have uploaded a simple game play video to YouTube: [MEDIA] I'll be making a more commercially attractive video...
Name: The Wizards of Kelarek Developer: JohnnieZombie / Big Fat Blueberry Media http://www.bigfatblueberry.com/ Genre: RPG Clicker UI: 2D Map,...
You will not see a "Get Resources" link anywhere until you create a leaderboard, achievement, or event and save. Then it will appear.
I just spent a few hours trying to solve this. Thank you for the help everyone that contributed to this thread! So each loop iteration it is...
Took me a little bit. I just learned to use any sort of mecanim or 3D modeling last week so it's all new to me. Regardless, I really appreciate...
Thanks Baste. I was actually able to find a solution. Here's the code I created to assign the value to a float: public float...
I'm using multiple Animator Controllers (one for each enemy model) with four states: Idle, Attacking, Damage, Dead I need to find the length of...
Thanks again. I've been able to make slight changes but big ones are going to take more time. It may be the layers on the model I'm using though.
Wow thanks for such an involved reply, TonyLi! So I guess what I'm looking for and to rephrase my original post: I have a good working model. I...
I know very little about 3D art/character creation. I am wondering if it is difficult to take a completed 3D asset with the desired animations...
Talking it through is definitely helpful. I guess 2-3 rounds sounds fine with me.
This is a real simple turn-based fight. 1v1 so far with a different random enemy appearing in succession. I guess 3-5 rounds of combat. I'm making...
I want the enemies to get tougher. I already have random misses for player and enemy. I've added a random percentage to the experience value for...
Yes that's the problem is this quickly becomes complex. I'm just trying to start simple, turn-based with very few modifiers and not linear. For...