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The character controller motions seem to be very jerky, almost as if the physics configurations are not correct. Curious if this will be revised...
Open source is the antithesis of an asset store. The execution and flexibility behind a good script is what gives it value. Still there is some...
Has anyone encountered issues mixing dynamic decals with particles? I'm getting this ZDraw issue whereby the decals below do not pass through...
@Selzier - I see this hasn't been touched in a year. Is this still in development/supported?
Seems to be an issue with 2018.3.1f1 whereby Triggers list is completely empty, even on a fresh character setup via the Unity context menu. Going...
@BHS - Sorry if this been discussed but is there a way to lock characters to the Z axis for use in a 2.5D context?
Heya - Picked this up last week and it's fantastic. What's the latest on adding enemy ai ? Update: Alternatively - What's the possibility of...
I was part of the Unity Dev Hub Discord but it appears to have been taken down. Anyone know what's going on? Is it still active? The link on the...
Hi there, sorry if this has been covered, I searched through the thread. Are there any mechanisms in this asset or any recommended for allowing...
This has stalled our team's production for the a solid 4 months now. Can anyone recommend an alternative solution for NavMesh pathing?
Any ETA on the 1.7 release? Looking for custom shape navmesh support.
What ever happened to this? Did jason.fischers changes get merged into the main branch?
Actually I may have stumbled on something here: http://wiki.unity3d.com/index.php?title=Hermite_Spline_Controller
I'm wondering if anyone knows of a plugin/addon that will generate a spline given just two Vectro3s at runtime. It needs to avoid obstacles on my...
I posted about this last year in the Speedtree forum:...
I've gone over the Lobby Manager tutorial and I essentially have a working lobby where the game will countdown and start after all players have...
I'm a bit confused about this myself. The immediate benefit I can see is that you can hammer out your UI first and then get to defining the...
Ok, I more or less got it. I changed the Font to dynamic then set the Text scale to 0.4 then upped the text size. This works.. but its far from an...
Something has gone awry with fonts. I'm using 5.3.1p2. I have an OTF font that I have set to OS Default Rendering with Unicode characters at size...
Cool, thanks guys I'll give it a go.