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bump
We have a parent object, RectangleParent, that we want to place X (range of 1-10) number of objects on (floating above) this surface, evenly...
More specifically a System environment variable is to be created and its value set to 0. Though, as I understand it, this isn't possible on the...
Hi, The SetEnvironmentVariable method (linked here): https://msdn.microsoft.com/en-us/library/z46c489x(v=vs.110).aspx Cannot be executed on the...
This was sometime ago, I can't say for sure. I can however provide my Navigation code. You'll need the HoloToolkit imported into your project and...
@Unity_Wesley care to enlighten on "some other magic to make this work on the Hololens (HMD)?" this: moving the camera position. Ideally this...
Have tried using UnityEngine.VR.InputTracking.Recenter(); in a variety of methods to bring my Unity app back into user focus. Main case to be...
Just about every single source of information related to this question supplies this line of code as the answer:...
Thanks andeeeee
Right and I did just that. Posting here in hopes of reaching a broader audience. Maybe someone else is working on or has a tool to do what I am...
Is there an option to purchase run-time capabilities?
... Right, its dead. Hence the new thread instead of the bump.
I'm told people have done it, can't find any evidence of this myself. Can anyone inform on this possibility?
Solution can be found:...
Gif for visualization: https://pasteboard.co/GNGHbwE.gif How it works now: when my text gets longer, it overflows out of its bounds. This is the...
EDIT:: https://ibb.co/kJKe8w More complete cohesive gif of what I am trying to accomplish. So I have a GUI text box in my game that I want to...
Figured it out.
Hmmm. Interacting as in just navigation gestures? I can simulate air taps with left/right hand using the holo tool kit
I'm sorry, maybe I misspoke before - I'm trying to get the navigation gesture to work in the Unity Editor. I'm using a mouse and a keyboard.
It does not :(