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Hi @guycalledfrank Do you have plans to support baking out the contribution from indirect bounces to light probes? Or is there a way to do this...
Hey DreamingImLatino, I checked the cbuffer matrices and you're right. The stereo matrices aren't being set. Thanks.
I did a bunch of investigation and I'm getting more and more familiar with Unity's single pass VR rendering. Here are a few thing I found while...
Hi, I've been working to create a custom render loop for VR and I'm looking at a single-pass rendering solution, but I can't quite get the...
Quick update. I figured out what was wrong. RenderDoc wasn't capture the correct render view. I closed the game view and I was able to get a...
Hi, I'm currently working on cascade shadow maps in ScriptableRenderLoop and I'm running into a problem where only one view is rendering...