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This would be what you're looking for: https://docs.unity3d.com/ScriptReference/Android.AndroidDevice-hardwareType.html
Hello! It might explain it. however that is not what we'd like our editor to behave. Could you help us identifying the issue? It would be great...
Firstly, making 300 scenes into a prefab (as well as instantiating) sounds something that wouldn't be a great practice to do. First, try not...
Hey, the beauty of Unity is that you can make the game for both platforms (of course, there are platform specific things that might need some...
@Rick66 Glad that solved your issue! Happy development, all!
@Rick66 , the requirements are related to target API, not minimum API. These are two different settings. Setting target API does not limit the...
@Rick66 , Ah, I see the issue here. In Unity editor >.Player Settings > Other, you have your Minimum Target API set to 31, meaning, that only the...
Hey @Rick66 , I'm not able to reproduce the issue. And the few times I did, it seemed like I checked the available devices the very moment after...
We're still unable to reproduce the issue. If anybody has a simple reproduction project, please do submit a bug report via Unity Bug Reported and...
Hey, @kbobnis , could you provide us a configuration file that you've used for building (feel free to do that in the private chat, provided no NDA...
Hey, could you clarify why is using Big Text not an option? Sounds like this property is exactly what you're looking for.
@afmj could you provide me your used notification package version? I'll try reproducing the issue
Hey Max, Before doing that, I'd also recommend checking your notification channel settings in App Info section on your device. Do check if the App...
Hey waldgeist, Could you submit a bug report and include a small repro project along with the devices that reproduce the issue? Others are also...
Hey, Thank you for posting this. It does seem to be an issue, which will have to be addressed. Could you post us some extra info, such as: •...
Hey, could you try installing a supported Unity editor (2019.3 is no longer supported). If you wish to preserve as similar release to yours as...
Hey Steve, Could you submit a bug report via the editor, including as much information as possible about the issue at hand (steps to reproduce...
At this point, Unity is a bit weird with the device selection: it shows iOS devices, but not Android ones (thus we have "Any android device")....
Hey, the best solution is going to Build Settings and in Run Device field, select "All compatible devices" . Tip: if you're not seeing all of the...
Hey, this is what can be used to determine the current runtime platform: https://docs.unity3d.com/ScriptReference/Application-platform.html