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Anyone else getting repeated crashes?
Too many errors/crashes for me at the moment - good to see some progress still. I'll be using an older version for now!
Installed Rosetta 2 to make it work. Crashes with "Obtained 0 stack frames" randomly.
[ATTACH] Opening a project
The editor component is native(preview), but you but you still need Rosetta installed for parts of it
Ah, so it is just the Editor component which is native. It's worth clarifying that Rosetta 2 isn't something that is removed, it is something that...
Upon opening Unity: [ATTACH] After selecting "Create empty project" and Choosing a location the dialog disappears. Unity appears to still be...
Thanks for getting back to me and for porting the Editor. I installed Unity.pkg, activated the license manually, and when running it I get the...
After installing the editor I clicked to create a new project - nothing happens!
For anyone wanting to use this without installing Hub (e.g. not wanting to install Rosetta 2), follow these instructions for activating your...
The playhead bias being set to 0 seems to be a trick to getting this working... the Update Delay 0.04 seems to be important too Sample Size, I...
See attached for "a.wav" which is read out for character "a", just in case this information helps... I'm going to try the playhead bias as soon as...
Hello, Here is a look at my viseme configuration, I have 3 sets (small, medium, large), so here is the one for small (attached). It's 7 sprites,...
Thank you for replying. Yes I am stop/change/playing. I'm also not starting a new clip unless the previous one has finished playing:...
Hi, thanks for getting back to me so quickly. I suspected PlayOneShot was a problem so I didn’t use that approach. Instead, I’m switching out...
Hi - I hope you can help me... I'm using salsa with 2D sprites to lip-sync, and it works OK with a long audio file of speech. But I also have a...
Where can we get 0.16 :)?
@EnoxSoftware Can this detect and track a patch on the forehead? (and how?)
For Animation Instancing (skinned mesh) check out [MEDIA]
In this video, we use Animation Instancing to batch 1000 skinned meshes and achieve over 60 FPS. "As developers, we’re always aware of...