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WebGL and Android have been added as build platforms. You'll need to grab the latest code from the master branch for the time being to get those...
This is on Windows 10. Apologies to staff/mods for the duplicate topic. I guess the other one popped up as I was in the process of creating this one.
Some way to star/bookmark/tag specific projects and search by name would also be nice.
Unity Hub doesn't seem to be able to correctly match up Unity install version numbers with the version numbers indicated by a project. When I open...
Sounds like a bug. That's how I went about adding installed versions of Unity and they're all appearing in the list.
I mostly just use ScriptableObjects as inert data containers, so I've never attempted to do that. It does seem like this is something that...
@Exeneva You've created a pretty classic case of a circular dependency. There are a lot of possible solutions, but it's kinda going to be up to...
Anything you bind in the GameObjectContext installer is just going to be bound within that context, they don't necessarily need to be bound at all...
Ah. I think understand now. So, each View will receive its own instance of the Model and Controller class, but everything in the context of that...
@Exeneva I'm not totally sure what you're asking or what you're trying to do. Anything that has been bound in the scene/project context would be...
There are several ways you can accomplish that, but you most likely want to use either a factory or pool to handle this if you're dynamically...
I doubt anyone filed a bug - this is a relatively minor nuisance and at least to some degree not the fault of Unity at all. The issue with adb...
Sorry, but I don't think Android supports the minimum shader model required for this shader to work (which I think is Shader Model 4.0)....
Update: Added image effect. Add the "WireframeImageEffect" component to a camera and it will use replacement shaders to display all opaque...
SuperUnityBuild v 0.9.6 - Download on GitHub Store scene list as GUIDs instead of filepaths. This will maintain references in cases where scene...
This looks very promising. I'm looking forward to giving it a shot.
Thanks. I'm glad you've found it useful.
@ludiq Thanks for the thorough response.
Closed source and no scripting API. I can't say that I'm a fan of that, and I doubt other experienced programmers will be either. That said, I've...
It sounds like Bolt could work for you. It offers the sort of "listen server" setup that you want. You may be able to get away with not needing...