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I was beginning to loose my mind, thanks @jacobfdunbar for sharing! I followed your exact steps and it finally worked but only after: - updating...
Same here! SDK v7.7.0 and Unity 2021.3.18f1 & 2021.3.35f1 Apple Silicon
Hi Partel, First of all thanks for making PuppetMaster, it's great! I am using setting BehaviourPuppet with NormalMode Active because I need...
Hi @Polarith, I have a problem configuring AIM Seek with outer radius smaller than 20 for a 3D environment with a SpatialHigh sensor. I have...
I still have this problem with Unity 2019.4.18. I tried all fixed described here but was not able to make it work.
I don't think it's the "/", I think adding the slash just forces Unity to update the path. You might run into this problem again later and...
I got the same error on MacOS using Unity 2019.4.18.f1 and after a lot of messing around I think I might have figured it out. At times ( don't...
IT's the same for me on 2019.2.21f1 and 2019.4.18f1. Build only works find but build & run throws the error.
Hi, doesn't work in 2019 2.21.f1 Thanks for making this asset!
None of this works for me in Unity 2019 2.21.f1, Scrips compile and editor menus get added but the actual locking does not happen. Am I missing...
Hi, Is there an easy way not to destroy the exploded sprite and just to stop rendering it in order to show it again later. Also, is there a way...
I was just beginning to look into grayscale sprites. This made my life a lot easier. Thank you!
I also found out why the splatter areas were resetting the stain texture from time to time. My unity editor was sending random...
Seems I didn't refresh before posting. Yes, that was the problem. Thanks for the help and thanks again for a great asset.
I figured it out, I wasn't setting the splatter area rect transform correctly. It works if I set it like this:...
Hi, I am still struggling to instantiate splatter areas from script. The resulted areas loose the current stains from time to time when calling...
In my previous example I changed both stencil layers on both materials and it didn't work. I have since created an empty scene with two of each:...
Hi, First of all thank's for a great asset. I am having trouble setting up a transparent sprite using "BitmapSplatterAreaSelective" on a...
I have the same problem with logitech m570
Hi, I found the answer for my question, it's easy enough, you just have to edit the standard_block, remove the mesh collider and add a 2d box...