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You can convert Hair and Fur into a mesh, but bear in mind the poly count would be huge unless you are very careful. Alpha planes or a shader...
One slight crit which is that the bags should probably close automatically when the main inventory window is closed too or you need to add a close...
This is probably the root cause. When you say stitched up, what exactly do you mean?
If you are using the FBX exporter from Max, make sure that the object is an editable mesh and not an editable poly before exporting
For those asking for Unity examples, the documentation on the Badumna site has a section on their Unity plugin and takes you through how to set up...
Only played it quickly and it's pretty good but the wall collision detection is a little off and it's possible for the character to get stuck in...
You should be ok for multiple textures/objects if you are going Windows only as Tysoe said. Best bet is to try it and if the performance sucks...
In Max you can add the "Normal" modifier and select the "unify normals" tickbox to fix the problem if that's what it is
I tend not to use FG and GI for my light/shadow map renders. Instead I use normal lighting as you have more control over the map and also render...
If you need a lightmap texture for each face you can either - detach the faces and render out each one individually to get the unique light...
If it's too subtle and your lights are always going to be on then you could just add the light map to the diffuse rather than using a shader. It...
Render to texture is the way to go. It will allow you to render out each different texture part as a unique texture which you can then add to your...
There's a useful thread on a sci-fi modelling forum which includes links to loads of free applications which you might want to have a dig through....
Wings3D exports to the following formats (from their website): * Nendo (NDO) * 3D Studio (3DS) * Wavefront (OBJ) *...
Managed to get it to work from home and it's a very promising start :) The camera feels a little far away from the action but that could just be...
I keep getting the bad file length error but I'll try it from home later and drop some comments if I can get it to work from there
Yep, true. This is why I said if you use this method. Also if you want to pre-bake lighting and AO then it won't work so well. It really depends...
I used to be but now I'm working as a QA manager though I still do 3d stuff for fun. I've been using Max since before it was Max (3D Studio 3 in...
Oh yeah, forgot to mention that you can also use lighting to mask some of the tiling too. More dynamic lighting would help the overall look of the...
Ok, so this is really rough, but here we go [img] The top shows the three 256x256 texture maps that are applied to the object. The left is...