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try it in Packages\com.unity.render-pipelines.core@12.1.7\ShaderLibrary\Common.hlsl half3 normalWS; to float3 normalWS;
HI @AkilliMum found a bug ?for you. runtime environment: UNITY PRO 2019.1.12f1 post processing version 2.1.7 I commented the code related to the...