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So I upgraded to 3.5.0 and now ALL of my projects are showing up as Editor Version "Unknown". When I try and open by selecting an editor from my...
Ah ok no problem glad to see that someone's already logged it (and that I can submit bugs!). For now I've kind of cheated by adjusting the time...
I'm guessing there's no way of submitting bug reports on an experimental feature but I've noticed that when capturing a 360 view using the Unity...
I can't seem to get any of the script interactions working in 2023.1.0a24. When stepping through the WaterSurface.cs script I can see that there...
Is anyone else getting "Can't find Height" error in the console when running the non-burst version of the example scripts? I can't seem to get...
I'm trying to work out if it is possible to use the Unity Editor with the Reflect packages to import AEC model data in and kind of "bake" the data...
No doesn't appear to work at all for me - get the errors and it appears to have no effect. This is all in the editor for me as I am simply using...
Thanks for confirming! Thought it might be ok on Mac after your initial post but seems it may be across the board then (although would have been...
Has anyone else been trying to get Custom Pass Volumes working with Unity 2021.2+ using HDRP 12.1.6? It was working last I used the system back in...
Yeah that's the conclusion I've come to as well. Which should work fine - I just can't work out if I were to use vertex colors if the shader would...
Oh well by all means someone correct me if I’m wrong but it looks like the FBX format itself stores UVs as only having 2 coordinates so I guess...
Pretty much what the title says. I'm investigating Texture 2D Arrays and it would be very handy for my models (from 3ds Max via FBX import) to...
Interesting - I'll take a look. I'm using the Universal Render Pipeline currently. I've ended up for now exposing a shader variable and picking...
Hi community I have a long running problem with Line Renderers that I've never really managed to resolve. Annoyingly when you create one at...
I can't seem to work out how to install the 3ds Max integration from the Fbx Export project settings. Where is it supposed to go? There is plenty...
I'm trying to change an existing project over to the HDRP and my terrain is now invisible. How do I go about porting the terrain shaders over as well?
So the 2018.3 roadmap states that SpeedTree 8 models are supported but the one I've just purchased on the SpeedTree site does not appear to work....
I have the same question as zulaman! This shader is working great for me on the skybox but not when I apply it to an actual sphere. I can see it...
So just to add to my issue regarding capturing with UI - it would seem to be a gamma issue. If I capture when rendering in Linear space then I get...
Hello! When I tick capture UI I do not get the UI and everything is way to dark. Any ideas why this might be happening?