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No, the project got cancelled so I stopped working on it :)
We are busy with upgrading our project from 2019.1 to 2019.4 and locally I got everything running and I can create a build. But the Cloud builds...
I was just searching for the same answer, but from what I see it does pack all sprites, also the unreferenced ones. It would be great tho if it...
I'm not sure if all the assets in the assets list in the build report are packed? But if they are can you please make sure that the following...
Thanks for the info! Do you know if this behavior changed recently? Because we did not have this issue before.
We are noticing the same. We never used to have problems with Git LFS and data usage. But recently we are hitting our limits fast and need to...
Sorry, seems like last weeks build are indeed 2019.1.14... I must have seen it in an old build.
The editor has been on version 2019.1.14 for some time now but if I look in the logs of our Unity Cloud builds it is still building on 2019.1.13....
Sorry, it appeared to be related to Firebase. I think maybe they were both registering to push notifications. Disabling Firebase on iOS fixed the...
@_Paulius The first time I start the game on iOS and register the device token with our backend I can send push notifications. But when I restart...
I'm having the same issue. I removed the Multiplayer package but builds are still having the CHANGE_WIFI_MULTICAST_STATE permission. At least from...
Is there an equivalent of this function in the new Notification Package?...
Is it possible to retrieve the custom data from an ios push notification?
I was just wondering why my deviceToken was empty all the sudden. Then I also found out all my settings keep changing and it turned off Push...
Thanks tnbao91! Can Unity please come up with a solution for this if possible? Firebase is quite a standard library to use for Android games. And...
Thanks! This did fix it.
Having similar crashes on iOS as well: Thread 0 (crashed) 0 /usr/lib/system/libsystem_kernel.dylib0x00000001ad1a90dc __pthread_kill 1...
Having the same issue on Android, I first thought Soft Shadows were maybe not supported on mobile devices.
I would also like this feature. Maybe the easiest is to not have an option to add defines but to just completely override the entire symbol...
We had some builds made with version 2018.3.9 at QA last week for testing and as far as I know no issues have been reported regarding performance...