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I'm working in 2022.3.11f1 and installing the AI Navigation 1.1.5 package produces errors: [ATTACH] I see someone else was running into a similar...
Updating to say it's still happening in 2022.3.10f1
I'm seeing something similar but maybe not exactly the same. I originally had the same issue, I was trying to do a side by side comparison so I...
[MEDIA] I've been working on this game for a few years in my down time between work and gaming myself. I have built up a small team to help me...
I have found that I can change the 2D Animation package to version 9.0.2 and it works. Annoyingly I couldn't modify the version in the...
When I create a new 2D project in Unity 2022 LTS I get this error:...
From 2023, I can't be sure this is exactly what is happening to me but I think the sleep/awake issue was affecting me as well so this workaround...
Reporting in from 2023 and that information seems to have been removed from the docs even:...
That script is decent for things you want to be attached to the controllers but I guess I still feel it is unsatisfactory for actions you want...
Hey Nalex, thanks for the reply. That sounds like the reasonable approach. I've been scouring the internet, youtube, this forum, discord servers,...
I think the simplest solution to something like this would be to create like proxy hand objects that follow your hands, using physics. You can...
I want to know how I'm supposed to use other buttons such as primary and secondary button when using XRITK. I understand that select is grab and...
I think this is it: float currentValue; int lastDirection; float sensitivity = 3f, gravity = 3f; bool snap = true, invert =...
No solution, same problem here. Edit: After more research https://forum.unity.com/threads/switch-pro-controller-continuous-input-problem.1048340/...
2021.3.10f1, freshly downloaded, tried toggling it off and on, reopening: [IMG] The only thing I did was import Netcode for GameObjects and the...
I've recently been looking into working on an audio solution so I might have just the thing for you: using UnityEngine;...
I tried the other solutions and they were just slightly off. This one honestly for some reason is off too (like animations are at different...
Reporting in from 2022 and it took far too much googling to find this solution. Thanks
Yes
With send messages it is calling the method up to 3 times when the action is started, performed, and cancelled based on how you have your Input...