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@bgolus that was it! Thanks so much!
@bgolus any thoughts on why this would behave differently on android? I'm using the shader graph implementation. I see that there are differences...
I have a custom device/layout. My button states are stored in a ushort bitfield. InputSystem.QueueDeltaStateEvent throws an error. Is there a...
@LeonhardP that ticket says fixed in 2021.2.x, but I get the same errors in 2021.3.3 Is there a way to reopen that ticket? I'm using a...
I haven't tested this in a build yet, but this behavior is on windows editor. I'm targeting UWP.
This was the trick! Despite the path not changing, for some reason wrapping the font creation in a File.Exists call makes it work. Perhaps this is...
Thanks for the suggestion! Unfortunately this doesn't work for me. I have a valid ttf at Application.PersistentDataPath. When I try to create a...
Hey @Stephen_B any update on this? For me either file path or byte array would work, as long as it doesn't require the font to be installed the...
storing a reference to the specific propertyfield that I want to change visibility on and setting the visibility on the seems to work in the value...
I'm using CreateInspectorGUI() of a custom Editor. I have a property field that I only want to be drawn if another serialized bool is true. How...
@hugobd doesn't seem to be working in 2019.4.9f1
@aleksandrk my project is locked to 2019.1 for some time, so I'm trying to patch this asap. I pulled these changes into my local embedded lwrp...
@thienhaflash, just a suggestion. FR2 doesn't find references that are serialized using the new Addressables system. The new system doesn't use...
After bashing my head against the wall all day I finally got it to work. Built the streaming app for ios. Unity 2018.4.0f1 dependencies:...
Does this work for finding references within nested prefabs in 2018.3?
dang. In that case, you should probably update the supported Unity versions to be "5.3.4 to 2018.2", instead of "5.3.4 or higher".
@Gotlight just want to bump the requests to update for nested prefab searching. Is that being worked on? This plugin seems mostly unusable now in...
Ooooh. Reviving an old thread here, but this bug is still happening in Unity 5.5. Did you ever submit a bug report? What is the ticket number?...
Howdy, I'm interested in exploring neural networks for gesture recognition and wondering if coAdjoint could be used for my needs. I have a custom...
Still not able to loop clips... Unity 5.1f1, AVPro 2.8