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Also, when changing the Interpolation Contrast, also the Alpha of the Tint changes. [ATTACH]
Hi, I can't use the "Per Texture Properties"... when I change one of the properties the material appears unresponsive to any change... some of...
The one jbooth suggested me: "Looking at the code, it looks like it's packing the specular array as a linear texture, not sRGB, so I should likely...
Hi Jason, thank you very much, that did the trick! With this change the shininess problem completely disappeared also... I was wondering why...
Something went wrong with the attachments... here are the images First screenshot [ATTACH] Second screenshot [ATTACH]
Hi Jason, apparently there's something wrong going on with the specular workflow. I saw others in the forum complaining about its shiny look, and...
Hey, where can I send you a patch? I should have fixed all the effects for Single Pass (VR).
Hi, apparently PRISM doesn't support the "Single Pass" Stereo Rendering Method (Unity says you need to change the Post-Processing shaders to...