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you can use your material as argument , hope it helps Graphics.DrawTexture
var LeftCamera : Camera; var RightCamera : Camera; functionStart() { LeftCamera.enabled = true; RightCamera.enabled = false; }...
hi , you cant do it with gui->button there is many ways to do it , you use a guitexture and HitTest(touch position) + TouchPhase
Thank you very much , i forgot "http://" or "https://"
Hi is there a way to open an url from android , i tried Application.OpenURL("url") but nothing is showing up it's working on desktop but not on...
using UnityEngine; using System.Collections; public class Recoil : MonoBehaviour { public Transform RecoilPosition; public bool goBack: public...
there are many ways to do it if(Vector3.Distance(transform.position,Player.position) <= MinDist){ gameObject.SetActive(false); } else{...
float playerScore = 0; // Update is called once per frame void Start(){ playerScore =0; } void Update () {...
In target put Player not enemy
transform.eulerAngles += new Vector3(0, Input.GetAxis("Horizontal") * rotationSpeed * Time.fixedDeltaTime, 0);...
Now it works i tested it see all what you missed to understand #pragma strict var Target : Transform; var lookAtDistance = 25.0; var...
GetKeyDown doesn't loop , try GetKey
function chase () { renderer.material.color = Color.red; var toTarget = Target.position - transform.position; if(toTarget !=...
you have to know what is your player local facing vector ( forward , -forward , right or - right)
transform.Translate(Vector3.forward * 5 * Time.fixedDeltaTime, Space.Self);
try this void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Enemy") { GameObject.Find("2D...
Possibly these variables are not declared or Not written correctly
function lookAt () { renderer.material.color = Color.yellow; var toTarget = Target.position - transform.position; if(toTarget !=...
Cause OnMouseEnter and OnMouseExit aren't looping using UnityEngine; using System.Collections; public class BlurBGWhenOver :...
¨using UnityEngine; using System.Collections; public class Flashlight : MonoBehaviour { public Light flashlightObject;...