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I have tried to compile a DLL. With Monobehaviour classes work fine, but non Monobehaviors not visible. Compile command: mcs -r:"C:\Program...
And the last question :-) Is it better, or if I use networkView.SetScope() :-) The ships all DontDestroy, SetScope(false) when enter the city,...
Thanks! But I forgot one important thing. :-) If clients don't change scene together. Maybe client1 is on "Map" scnene, but client2 is in...
O f*ck! The original solution almost good, but RPC parameter must be string, NetworkViewID, etc, but not NetworkViewID array. :-) for(int i...
Sorry for that, but I can't understand how create the same object!!! On client1 // Send RPC to server to create an ship GameObjet cl1 =...
OK, the server own all ship. When I go back to "Map" scene, I need get back them, and that is the original problem, ááá! I can describe it in...
First time the other client create it with Network.Instantiate(). If I use Network.Instantiate again, I create a new one not the original....
But how can I recreate them after destroy? (recreate with same networkViewID than the original, because they are all other players)
Sorry for my English! I have two scenes. In the "Map" scene I have players (gameobjects with networkView). When I load "City" scene, i don't need...