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Yeah i did think about the impact it would have on tiled terrains being made with world machine, unfortunately i'm working with a purchased asset...
No the UV Scale/Offset isn't exposed on the terrain component currently, though wouldn't it make more sense for the global texture on the material...
Thanks for the quick reply. I do actually want all the terrains to use the same image from the material however i thought it would get projected...
I'm having a small problem with the global texture module. It would seem the tint/normal textures don't work across multiple terrains. Am i...
Thanks so much, your asset looks to be one of the most usable painters on the asset store and if you can include detail textures and instancing...
Aces, Adam. Thanks a lot for always keeping this fine asset updated.
Do any of the shaders included with this painter allow for the use of detail textures (Albedo and Normal)? Also is instancing supported? Thanks
Great asset Adam, i've been using it for a while now In your next release could you possibly add an action to set the "Ignore List" on a Trigger...
Yes i figured it was due to a unity layout bug and had nothing to do with Terra Land, and thanks again for the quick response.
I've imported Terra Land into a new project to see if the UI bug still appears, which it does. It would seem i can only have one "sub section"...
Jut bought this product and i'm having some big issues with unity 2018.2, most of the user interface becomes completely unresponsive after...
I'm using VRIK and was wondering if there is a way to have the arms of my character scale/stretch when the controller is just out of reach of the...