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hello @Suddoha and @lordofduct like suggested it was inifinite loop , it was looping through all the nodes over and over , the break was not...
hello , i'm trying to call a method CreateFinalPath( ) using recursion but unity freezes the second i trigger the methode test() do you have...
thanx a lot @eses this solution works like charm here is the code if someone else needed it float distance = 0.0f;...
yes exactly ,
hi as mentionned in the title ,i'm trying to spawn a GameObject on unity Grid in edit mode by using Ray data only, no RaycastHit data , because...
Issue fixed using System.linq GameObject Obj = this.gameObject; MonoBehaviour[] allBehav =...
@fholm i'm trying to get the name of all methodes of all monoscripts on a defined gameObject ,the problem is that i'm getting all monobahaviours...
hello , i want to add nodes to my spline dynamically by catching raycast shot from viewport camera when mouse click since i'm editing the spline...
@ocimum the video tutorial link is dead, can you please tell me how to not lose focus on scene view after clicking , this is my issue , i...
@methusalah999 thank you very much for the explanation, i was trying to orient a cylindrical mesh to fit perfectly a bezier spline i created, i...
thank you very much guys for all your answers , @McDev02 your answer helped me the most,i knew that i have to add a rotation , but what i was...
i'm having issues figuring out how i can orient a procedural cylinder mesh ring center "Vector3" with a spline point "Vector3" in order to make...
Hello, can someone explain to me this part of code , i'm currently trying to orient my 3d mesh "cylinder" along the spline but i can't wrap my...
@Kurt-Dekker you got it right ,that was the issue, i was calling the function that creates the vertices from OnDrawGizmo() , i moved it to start...
i've been trying to figure out how to rotate a procedural mesh i made with no luck, i'm sure that i'm missing something obvious ,so i thought of...
little update ive changed the code took the derivative off and used this instead tangent = new Vector3(-Normals[i].y, Normals[i].x, 0); , it...
i'm trying to get the tangent vector for each point on the circle , i tried to use the derivative for the circle equation, but the result looks...
problem fixed , the issue was in the manifest ,i have no clue why it worked with monox2 and didn't with il2cpp
hello, i have an issue with il2cpp apk ,it marks my device as incompatible in the download page of unreleased version of my game , but it works...
thanx a lot the video on youtube helped me solve the issue , much appreciated