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We'd love to hear some feedback from the people who have been awesome enough to purchase this on what we can improve on for future updates! And...
It's live! https://www.assetstore.unity3d.com/en/#!/content/48554 We've also just submitted an update to the store page which will include the...
The pack has been submitted! And now... we wait...
Have updated the first post with the following info: Pack is built and tested with all features working in Unity Free. There is no obligation to...
[IMG] Hey everyone! I'd like to present our first package, 'Over 9000 Swords'. Jan Kaluza and I are proud to present a real-time demonstration,...
put all of those variables into a struct, and then make a list of structs, where each index in the list is a page in the inventory.
Fixed it. The problem was that there was no mesh renderer being carried over for each mesh, so it only rendered the first mesh. this is the fixed...
why not have two cameras? one attached to the other. the second being the "zoom camera". because it's attached to the first it should always be in...
you will want a base class which is fairly simple. it would really just have a list of structs. that struct should contain information like: item...
Hey All! A friend and i recently made a modular weapon pack for the UE4 marketplace and we're looking to convert it to unity as well. Progress is...
Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order...
ahhh okay, my mistake. i should definitely wait until my brain is fresh before doing this stuff :D
that would tint the ambiant light. if you had a red diffuse and then multiplied it with ambient light, the ambient would take a red tint, which it...
i thought ambient was supposed to be additive not multiplicative? with multiplicative it would always give a metallic type look. unless i'm mistaken?
really good job man, this will help a lot of people! my contribution: [IMG]
So, i'm writing a shader, and part of this shader involved IBL. I'm trying to find a good way to sample from a hemisphere (cubemap) using...
anybody got any idea why lighting (in unity) would work correctly when you're adjusting sliders/values/using photoshop, but as soon as you click...