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Hello, we have had our analytics setup for a while now, close to a year, and have always been able to see the data and events firing properly. Now...
Unfortunately no. I unfortunately solved it by removing addressables. Not much of a real solution I'm afraid.
From my limited couple days with 2022, it seems like garbage, the editor even just would crash all the time, the build size increased by 50%,...
You certainly are correct I was building for 34. Building for 33 seems to work actually! Thank you very much. Time to revert all my 2022 changes...
Hello! Android 14 launched recently and we are building our app in 2021. Our client project is due next week and this has completely killed our...
Hello! I have added a scene file to the list of addressable assets in it's own group. I have configured the CCD bucket properly, and I can load...
Hello, We are having crashing on our client's android device, it is new and occurring after they updated their OS. It's hard to get much...
Easy Dialogue, a lightweight node-based dialogue editor tool is available now through the asset store. This asset has been released for a couple...
Hello, I will start by saying that Addressables in my game, on Android worked up until a week ago, it seems like it was at a similar time as to...
Unfortunately I am not sure, I WAS working in either Unity 2018 or 2019. It's very possible that they have since included a way to cancel an async...
This isn't the best solution probably, but I was just trying to implement something similar to what you're talking about and came up with this as...
Hey! I am using the Curvy Generator to create static geometry prior to runtime. I using the Create Mesh node and I have checked "Combine Meshes"...
I still use and love this asset to this day. I mostly work in LTS 2019. But I'm using it in a 2020 LTS project as well. Don't know about the 2021...
Seems to work well now!
Same thing here for Mac Desktop Universal (Mac OSX): 1: ERROR: Error installing /UNITY_PATH/Unity/ruby/gems/bvr-3.7.31.gem: 2: ERROR: Error...
Hello, I am working on a project that requires extremely precise gyro rotations. I am working in a sample project to just try and gain an...
Hello, I am trying to make a post-build script to run in Cloud-Build for my WebGL application. I need to inject some code into the resulting...
UPDATE: After searching around I came across this as the path: /BUILD_PATH/<ORG_ID>.<PROJECT_ID>.<BUILD_TARGET_ID>/.build/last/<BUILD_TARGET_ID>/...
Hey! I'm looking for a solution to find the build folder as well. I'm generating a WebGL game and need to inject some html into the final build...
Thanks for all the help! It's building perfectly now that I have the new SDK.