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Sorry for the bad rotations... I really have no idea where it went wrong. I'll look in to it. Sorry for the confusion.
Yeah I'm having the same issue. The neutral rig I got from Apple's API and the tracking rig information I got from Unity doesn't match exactly....
This is probably because you are using ARHumanBody.joints[index].anchorPose instead of ARHumanBody.joints[index].localPose The former transform...
Here's a script that can generate the neutral rig used by ARKit 3. I got the information from a native iOS app. Apple provided an API to access...
I encountered this weird rendering issue on Oculus Rift. It's really easy to reproduce and I found nothing related on the internet. 1. Create a...