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What about clouds?
Sorry, but what about HDRP support? Required PP2 not work with HDRP and current version can`t work. Any advice?
Greetings. I`m publish my game on Google Play Store with AdMob plugin. But i see in Google Play Console some errors: Caused by at...
You can use Unity Cache Server with local Mode. This help to reduce "Adjusting UV padding" time...
This namespace from OpenVR api plugin - https://assetstore.unity.com/packages/tools/particles-effects/vive-stereo-rendering-toolkit-71255 But for...
Wow, it`s will be great!
Hi, in one moment in my scene some objects stopped getting lightmaps. It`s happens absolutely randomly. In one try bake - lightmapps not have some...
Thanks, it`s work...
I have a some bug. After baking i press "Render Reflection Probes". Probes have been generated and work. But after exit from play mode or reopen...
Do you have any plan about v1.4 release date? Sorry to bother you:) But new features it`s very impressive and i can't wait to try it`s;)
Wow! It`s look amazing!
SH directional lightmaps looks very cool. I can't wait for try it in action...
Version for Oculus Rift: using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.XR; // This is in...
Looks 64-bit seamfixer work good - now baked on 100 texels!!! Tomorrow I will continue testing... Thanks again!
Yes - it`s really big scene for hi-end PC:) But earlier iti`s worked. I also thought about 32-bit version of seamfixer, trying now new 64-bit......
Download link to this files: https://drive.google.com/open?id=13p_9cDPLHWnXgiWyNYSr2MT85FtjTh18
Unfortunately it did not help. Looks like it`s happing when LZ4 file more then 100 mb, but, i'm not sure... In debug after error i see:...
Thanks - i will try now...
No:) I have 200gb of free space on hard drive, not temp storage:) On 100-200 texeles we get 200-400mb of lightmaps textures and some about 3-4gb...
I don't think so. But in production we bake with 200 texels and more for our projects. But now something happens and we get this trouble. It seems...