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A simple fix for the tilemap tearing is: 1. Create a new material 2. Set material shader to "Sprites/Default" 3. Check "Pixel snap" 4. Assign the...
When you drag an item out and back in, it always resizes to 100x100, even if preferred width and height are changed. Can't get it to stay 64x64
Out of date, and compresses image to 8 bits, destroying everything!
Does this still work? anyone know where to find it or an updated version?
Can i see the SyncListStruct examples? I'm lost and the documentation shows very little.