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Thank goodness. Nuking this massive repository of community support would be a travesty. Please at minimum make it read only.
Okay I see, that's what I was assuming the prefab baking was for. Well the workaround sounds reasonable since I use a bounding volume to randomly...
Hi! I was wondering how well this asset handles procedurally generated content. I have a project where the base scene is static geometry but I...
@Kybernetik Does UltEvents support disabling domain reload to allow for Unity's fast enter play mode? If not would you consider adding support?...
Can confirm this is also happening to me on Unity 2020.1.16f1, and is extremely annoying.
Not sure if you ever made that bug report but I went ahead and created one (case 1296908). I can confirm this behavior exists on Windows for...
I'm looking forward to seeing posts by newbies searching for unpaid full-time employees for their MMO projects on the forums again. Reminds me of...
Interesting! I was totally unaware that structs had such a limitation. Thank you for enlightening me on this subject.
This is a pretty simple question but I couldn't find a straight answer for why this decision was made. As you may or may not know quaternions in...
@AquaGeneral Hey I'm back! I was optimizing my keybindings today and I noticed that Terrain Former doesn't support the F1-F12 keys. Luckily it's a...
Ehh, from my experience Unity has been inexplicably locking up like this from around the 2017.x era. The only thing that seems any different to me...
Thanks! The quick turnaround is highly appreciated! :)
The new version of Mirror (26.2.2) now seemingly has a dependency on Unity's Performance testing API package. I really would rather not have any...
@AquaGeneral Looks like a bug was introduced to Terrain Former's preview cursor, luckily it's easy to reproduce. [MEDIA] By the way, I didn't...
Hey @vis2k do you know if Mirror supports the new fast enter play mode feature Unity has now or if it will in the future? Specifically I was...
Is Chisel equivalent to Realtime CSG 2 with run time support and the other improvements that have been in the works for awhile?
The problem isn't not being able to recognize which physics system the information relates to; the problem is not being able to easily find...
I know this is a big ask, but would it be possible for Unity Physics to be renamed before it hits 1.0? As of right now the title "Unity Physics"...
This 100%.
Sounds great, thanks for the info!