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We are VR project and use built-in forward rendering pipeline. Since VR performance is batch-sensitive, I don't want those depth pre pass draw...
For some reason, I want to receive shadow per object instead of a full screen collecting. It seems unity_WorldToShadow[0]~[3] won't update after...
I tried to use native resource of unity's mesh, and create shader resource view for them. Due to D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE flag is...
A simple demo of D3D12 rendering. For those who are interested in native graphic works. Github Link:...
It looks great. However we need to use a real cloud mesh and cast shadow instead of cookie. So that we can control the shadow's position...
The biggest problem is we got different results every time even with the same settings lol. Now we try to set sky intensity value lower for...
It won't happen in a simple scene. Each cloud is separated plane with the size of 50 x 50. Cloud shadow option would be helpful. Thanks.
We find the inconsistent result comes from cloud meshes in the sky. We only want to bake the shadows cast from clouds: Bake with shadow mask...
Hello Frank, We get inconsistent result of baking if we use Bakery Lightmapped Prefab component. The baking settings: [IMG] And the...
Hi Frank, Can we clear light probes only and stay light maps with Bakery? Normally we bake light maps once, and try to find a good placement for...
Hi Frank, Can we use dual GPU for baking lightmaps? Would VRAM be accumulated if we use dual GPU? Sometimes we can't finish baking due to...
Do the following adapters support progressive GPU lightmapper? Nvidia Quadro RTX 8000 Nvidia Quadro RTX 6000 We want to build a PC that aims...
However, Unity 2018.4.0f actually creates GFX with D3D11_CREATE_DEVICE_SINGLETHREADED as default. Game build uses...
Can we disable D3D11_CREATE_DEVICE_SINGLETHREADED without Command Line Arguments? I wrote a native plugin which uses D3D11's DeferredContext. If...
Hi Frank, Does Bakery support asset bundle now? Lightmap shadows are gone if we use asset bundle. (Lighting is correct, but shadows are gone) Is...
Hello Frank Today we encountered this problem: [IMG] And we check the log: Init... texgiprobesh Loading geometry... Loading alphas... Tile...
Hello Frank. I baked a scene with some meshes. (they all have more than one sub meshes) Then I uploaded the results to other PCs (SVN). However...
This is the trace log of the other error. Unfortunately it seems there is no error message in it. The Win7 PC still can't finish baking and fail....
Thanks, disable Tangent-space SH works! I will test the other error asap. Thanks again.
Okay, here it is. Can't open C:\Users\sos\AppData\Local\Temp\frender\uvtangent_probes.lz4 Looks like the problem is here. Thanks.