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The size of the pixels would be determined by the camera. For me scaling was just about showing less on the screen by changing the viewport rect...
When it comes to the resolution I don't think you have a lot of options if you want the pixels to be clean. You will need to restrict it to...
No, don't ever quit! It's pixel snap (probably). Create a new material Select as its shader Sprites/Default You will see a tickbox there for...
This is solved using the Pixel Snap setting on the Sprite material. And the sub-pixel position is most likely because the center of a power of...
Here's my current prototype working with what I mentioned above https://mega.co.nz/#!nBtQ1B4D!NT14wdYoSAYFUDbuJxsmKkqYCsXoW-rUCeEHkVOb9OU GamePad...
I have tried to do pixel perfect rendering for some time now (before Unity2D), I've never really had a lot of success with it until recently, and...
@marcos, thank you, I really hope the full games lives up to your enthusiasm. I would like some people to test this thing. I've got a few...
I've kept working on this for some time now, here's where it's at; It' called Daughters of the Void. I think the game will be feature.complete by...
I'm going to get someone to compose the guitar music for the final game. I think that using chiptunes plays to what you'd expect from a game that...
The game is getting closer to completion, I should be done before the new year. If you would like to test the full game and tell me about what you...