A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It is the pictrue ...
I set load path to remote path and build path to local path . then close the Unity Editor and reinstall Address package can work ...........:(
I learn NetCode and running "2DSpasceShooter ",well,run this nothing problem. then I delete the "Ship"prefab NetworkPrefabs List ,then build it...
I already set the RemoteBuildPath to ServerData/<build target> ,but still get error" BuildPath for group 'Remote' is set to the dynamic-lookup...
List cant add smothing how can i fix it?