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I think I just figured out why its not working.. I'm using topLeftUICorner which is old and now unused when I should be using topLeftTransform...
I've got a camera that can be controlled via click & drag and also scrollwheel to zoom. I've got a script implemented here that *almost* works....
I think I fixed it :) I placed the child gameObjects slightly closer to the camera than the base one and I havent ran into the same glitch since....
I just determined that the OnMouseOver is being called for the object *beneath* the one I'm supposed to be interacting with. updating the...
[IMG]https://imgur.com/CW50NVl The selected gameobject is not triggering the normal OnMouseOver, but if I just wiggle one of the transform...
I can't possibly get all the info in one screenshot. There are hundreds of gameobjects. Can you be more specific with what youre looking for.
I really don't think the problem is with the script, but here you go. using System.Collections; using System.Collections.Generic; using...
void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { if (Player.item.getItemType() ==...
I'm working on a tile-based 2D game where you can interact with the different tiles (which are all separate gameobjects) by clicking on them with...
Thanks! This fixed it for me. Glad we have people around like you to fix Unity's bugs. :P
I've tried copying this and using your solution but I'm getting all sorts of errors like "SetPropertUitility does not exist".just like the guy...
This seems to prevent the deleting of all text in the field, but when you have multiple input fields they still seem to be static. For instance I...
I use lists for my inventory system, then I just create a for-loop to create a grid of buttons as long as the list, displaying each of the items...
The materials array is built default into the object renderer. The array already exists. I've tried this now, and it gives me this error:...
Basically, I need to display the textures of the various materials used in an object. I can draw the mainTexture of the object by using this code:...
Thanks! You were right. I just had to define the variable as type " : Item[]" and it worked like a charm!
I have a problem with just this line of code: var inventoryscript; inventoryscript =...
Thanks for the tips! The error occurs at line 81 as soon as it reaches "GUIContent(".
You misspelled myEnemyScript :P EDIT: I see you've fixed it now.
I get this error: Assets/Shop.js(81,104): BCE0004: Ambiguous reference 'constructor': UnityEngine.GUIContent.constructor(UnityEngine.Texture,...