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This is a rather late answer, but I think it will be useful for others. You can check before declaring variables: private async...
I decided to make a customization system (clothes, hair, etc.) More than 70 meshes and textures for them in memory are not allowed for mobile...
I was making a game, and suddenly this: Shader error in “Hidden / PostProcessing / Uber”: unable to open source file: “../StdLib.hlsl” on line 21...
I tried to change the LWRP asset, or rather its parameters, but I ran into a problem Error CS0234 The type or name of the namespace...
On November 5, 2014, it was said that you would add a probe rotation soon (https://forum.unity.com/threads/rotating-reflection-probe.276509/)...