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Basically, I had to write some code around it so that we don't touch the prefab (at least not calling SetActive on it). Touching some properties...
@SteenLund We have a Prefab pool that keeps prefab instances around rather than destroying them for garbage collection/speed reasons. Before we...
We're running Unity 2018.3.0f2 and are experiencing a similar problem - saving the project (not the scene) is quite slow ever since we upgraded to...
Salut, As our project grows we're experiencing higher and higher overhead on the compile and going-into-play-mode actions. I've been doing some...