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IMHO:Well, this is great with triplanar (especially non-classic, 3 textures 3axis - see attach) materials. Nonetheless, I don't fill that it's...
Great work! I'm in to test it) Tasty, especially with Unity's TextureArray functionality and dirt/rust mask (AO/Curvature+noise) for big variance...
Hi all! Actually everyone could implement this in Shadergraph with CustomFunction node. Thanks for good references provided by Thomas Deliot in...